Then I make a bunch of batteries and a scanner. I make at least 3 since I will need some for the Seamoth later anyway. The next thing I do is farm what I need to make the seaglide. I make several waterproof crates after I get at least 20 titanium and I drop them below the lifepod. The multi purpose room is great for making all those aesthetic things like beds etc but again, prioritizing materials should come first. The muiltipurpose room is essential ONLY after you have surpassed the use of the solar panels and need a stronger power source and a room to put it in. Bigger base also requires more power and a few solar panels doesn't cut it after your base gets so large. You have to stay hydrated, you need to eat, you have to watch your oxygen, and all those effect how efficiently you gather materials. The thing you have to remember is that there are multiple things to worry about all at once. Publicado originalmente por RMM:You really want to suggest Titanium conservation is justification? I can gather enough to create a tunnel all the way from the spacewreck to the island, if only I could readily build the damn multipurpose room to be the starting point for the tunnel. I think the reason the islands are hidden are to enhance the sense of exploration and keep the story a suprise - you think it's only an ocean planet, but it turns out there's islands here too. I COULD see them adding the two islands to the skybox, but as they're currently rotating the skybox to show the day / night cycle, it's a question if they can three-layer the skybox two relatively transparent and static that display the islands until they're in rendering distance, and the other that moves and renders the day/night cycle. It's probably a bit of an intensive processing thing to render something at a distance with that loading scheme, so they'd rather have the Aurora rendered to be visible from everywhere and not include the two islands in the mix. They're using a chunk loading process cube area by cube area. When you start to run low on O2, just swim up next to the end of the Pipe where the bubbles are coming out and your tank will quickly refill.Publicado originalmente por DestinKitty:Nova, I think that's because of the trick they're using to render a large Unity world, why they don't render either island to be visible from anywhere on the surface and just the Aurora. Once the pump is deployed, similarly equip and use the Pipes to connect them in a chain, starting at the air pump. You can deploy the Floating Air Pump by equipping it on your hotbar and using it below the surface of the water How to Use the Floating Air Pump and Pipes to Breathe Underwater If you find an area that you’d like to spend more time exploring, it can be helpful to fabricate a Floating Air Pump and some Pipes to deliver air to a location closer to to seabed. Option 3: Use the Floating Air Pump and Pipes You have to remember to switch out and fill up all of your O2 tanks when you surface or you will end up regretting it later. This option does have a few drawbacks: It is costly, and you likely won’t need the extra tanks for very long. If you want to invest some materials, you can bring one or more spare O2 tanks in your inventory, and equip them as needed to extend your diving session. You can do pretty well simply by swimming along the surface, and making brief dives directly down to the seafloor to explore, using your Seaglide to make the trip to and from the surface as quickly as possible. Keep in mind that all of these options solve a temporary problem, so don’t invest too heavily here – once you acquire the blueprints for the Seamoth submersible vehicle, you’ll have an endless supply of O2 that you can bring deep underwater. This chapter explores several different options for deeper water exploration, and these options can be combined as needed. The Floating Air Pump and Pipes can be very helpful in this early stage of the game where you don’t yet have more convenient options for refilling your O2 tank while deep underwater. Exploring the Grassy Plateaus presents some new challenges because of the depth of the seabed.
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